Dreadnaught (The Lost Fleet: Beyond the Frontier, #1)
Jack Campbell
The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing.
Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.
Guardian (The Lost Fleet: Beyond the Frontier, #3)
Jack Campbell
Admiral Geary’s First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of new alien species, including a new enemy and a possible ally. Now Geary’s mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire—an empire that is on the brink of collapse.
To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also withInvincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet’s journey back grueling and perilous.
And even if Geary escorts Invincible and the Dancers’ representatives safely unharmed, the Syndics’ attempts to spread dissent and political unrest may have already sown the seeds of the Alliance’s destruction...
Fearless (The Lost Fleet, #2)
Jack Campbell
Captain John "Black Jack" Geary tries a desperate gamble to lead the Alliance Fleet home-through enemy-occupied space-only to lose half the Fleet to an unexpected mutiny.
Dauntless (The Lost Fleet, #1)
Jack Campbell
The Alliance has been fighting the Syndics for a century--and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized, beyond belief...
Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Black Jack" legend...
Invincible (The Lost Fleet: Beyond the Frontier, #2)
Jack Campbell
New York Times bestselling author Jack Cambell's space saga hits lightspeed with an action-packed story of interstellar war.
Admiral John "Black Jack" Geary earned his rank after being revived from cryogenic sleep to lead the Alliance to victory against the Syndicate Worlds. But his superiors question his loyalty to the regime. Now in command of the First Fleet, Geary is tasked with exploring the frontier beyond Syndic space, a mission he fears deliberately puts the fleet--and himself--in harm's way.
An encounter with the alien Enigmas confirms Gear'y fears. Attacked without warning, he orders the fleet to jump star systems--only to enter the crosshairs of another hostile alien armada. Ignoring all of the First Fleet's attempts to communicate peaceful intentions, this system's species send their ships into battle on suicde runs, while guarding the exiting jump point with a fortress of incalculable power.
Now, with a faction of his officers determined to eliminate this new threat despite the cost, Geary must figure out how to breech the enemy's defenses so the fleet can reach the jump point without massive casualties--and knowing that the Enigmas are most likely waiting on the other side...