Fifteen-year-old Alys is not a witch. But that doesn't matter—the villagers think she is and have staked her out on a hillside as a sacrifice to the local dragon. It's late, it's cold, and it's raining, and Alys can think of only one thing—revenge. But first she's got to escape, and even if she does, how can one girl possibly take on an entire town alone? Then the dragon arrives—a dragon that could quite possibly be the perfect ally. . . .
Heir Apparent (Rasmussem Corporation, #2)
Vivian Vande Velde
In Heir Apparent there are as many ways to win as there are to get killed. "A stylish tale [that] addresses both fantasy gaming and censorship." ( New York Times Book Review) From Edgar Award–winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure. In the virtual reality game Heir Apparent, there are way too many ways to get killed—and Giannine seems to be finding them all. Which is a shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And she has to, because losing means she'll die —for real this time. Junior Library Guild Selection * New York Public Library Book for the Teen Age
Companions of the Night
Vivian Vande Velde
When Kerry's little brother forgets his stuffed bear at the laundry, Kerry ventures out at 11th p.m. to retrieve it for him. The laundry is deserted and kind of spooky, and while she's there three men burst in, dragging a bound and bloodied young man they insist is a vampire. Kerry helps him escape, only to be caught up in a desperate game between vampire hunters and their prey.
«Full of tension and familiar vampire lore-and with a touch of romance-this should find a wide YA audience.»
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