Corruption. Power struggle. Malevolent deities.
All this is topped off by a mysterious golden tower that appeared overnight, drawing adventurers from far and wide.
Still recovering from the events of Transposition and struggling with his nature, Matt sets out to rescue his best friend from the clutches of the mysterious organization that kidnapped him.
He’ll need every trick in the Rogue’s playbook to stay ahead of the game, using infiltration, cunning, and his unique Ordinator ability to outthink and outmaneuver stronger and better-connected foes.
With both new players and the remaining fragments of government in pursuit, playing both sides comes with the territory, and leaning into his alternate identity’s villainous image will be key.
Of course, there’s the obvious question: How long can you play the villain before you become one?
Book 2 of a LITRPG Apocalypse Series set in the real world, where the price of failure is death, and the prize for winning is beyond Matt's wildest dreams.
Double-Blind (Double-Blind #1)
J. McCoy
Choosing a college when your family is struggling can be difficult, but it isn’t supposed to be world ending. And the falling meteor is seriously limiting Matt’s options. Now in the aftermath, his home city is locked down by a mysterious dome, corporations are looking to monopolize a wealth of new untapped resources, and people are suddenly developing powers via a System that seems to have borderline sinister intentions.
In the chaos, Matt decides to stick to what he use his stealth class to adapt and survive. Watch as Matt is dragged into a LITRPG apocalypse set in the real world, where the price of failure is death, and the prize for winning is beyond his wildest dreams. Perfect if you enjoy stories with morally gray characters, high stakes, stealth mechanics, System integration, a smart protagonist with weak-to-strong progression, and more!