Evil lurks IN EVERY DARK CORNER...
Horror, tragedy and comedy collide in the third diabolical collection of horror from Duncan Ralston, author of Ghostland and WOOM, featuring the stories:
Head - A hitman takes a flight with his latest victim's severed head in a bowling bag.
The Boats - A rich man takes a twisted form of revenge on the man sleeping with his wife.
Prick - A sentient appendage terrorizes an apartment complex.
The Burden - A scientist pushes much further than she should while researching a way to communicate with her father despite his debilitating disease.
The Passion of the Robertsons - A religious couple kidnap an atheist to teach him the true meaning of Christmas, no matter how hard he struggles.
Where the Monsters Live (a novella) - A father goes undercover in a sex offender colony seeking revenge on the man who abused his daughter.
Imaginary Monsters (a screenplay) - A psychologist moves to the small town of Dark Pines, where his patients' inner demons manifest as terrifying monsters in reality.
Take an unforgettable journey into a world of nightmares. But be warned... you can't unsee what you'll find in the dark.
Woom
Duncan Ralston
Warning: this book contains graphic violence and sexuality most readers will find offensive.
"I believe pain lingers," Angel said. "Do I believe in spirits? In the supernatural? Probably not."
The Lonely Motel holds many dark secrets... and Room 6 just might possess the worst of them all.
Angel knows all about pain. His mother died in this room. He's researched its history. Today he's come back to end it, no matter the cost, once and for all.
Shyla, a plus-sized prostitute, thinks the stories Angel tells her can't be true. Secrets so vile, you won't want to let them inside you.
But the Lonely Motel doesn't forget. It doesn't forgive. And it always claims its victim.
Gross Out (The Lonely Motel Book 2)
Duncan Ralston
A Brand-New Extreme Horror Novel From the Twisted Mind That Brought You Woom."Switches effortlessly from pitch-perfect satire and South Park-style skewering of everything in sight to tense, bloody, and incredibly painful horror." - BRIAN ASMAN, author of Man, Fuck This House.Revenge is on the program at this year's Splatterfest convention!Horror authors, critics and fans from all over the world have gathered to share stories, enjoy each other's company, and to take part in the yearly Gross Out contest, a fan favorite.But some attendees have arrived with ulterior motives. Clay Kayden, whose story at the last in-person Gross Out contest got him "canceled," wants to tear down the convention from the inside. Moira Mead is desperate to impress her favorite horror director, who's promised to option a story based on the weekend's readings. And Clay's former mentor, Guest of Honor David Ennis, just wants to find his muse again… no matter the cost.In a weekend filled with violence and horror, no one will be spared from trauma, and only one author can reign supreme.(Gross Out features characters and situations from the novella, Woom. While this not a direct sequel, it does continue Shyla and Angel's story from that fateful night in Room 6 of the Lonely Motel.) Do not buy this book if you have a weak stomach, if you're easily disturbed, or if you're looking for a light horror read. THIS IS NOT THAT BOOK. Seriously. You've been warned.
Try Not to Die: At Ghostland: An Interactive Adventure
Duncan Ralston
Ghostland - a massive theme park where guests get an up-close look at real ghosts using super-advanced technology. You're all having a great time until a technical glitch releases all the captured spirits, causing immediate chaos and destruction. Fight to survive, find your friends, and figure out your powers because these ghosts are confused. They're angry. And they're out for blood . Good luck getting out of Ghostland. Every choice you make today is a life and death decision. Not just for you but everyone you meet. MORE THAN TWO DOZEN WAYS TO DIE. JUST ONE CORRECT PATH. DO YOU HAVE WHAT IT TAKES TO SURVIVE? If you grew up reading Goosebumps ® or Choose Your Own Adventure ® stories, you’ll love this horror story! Find out why fans say, “I had a great time with the different decisions, even though I died a lot!” Don’t wait - Click the BUY button now!
Ghostland (Ghostland #1)
Duncan Ralston
Alternative cover edition of ASIN B07ZTWN79D
People are dying to get in. The exhibits will kill to get out. Be first in line for the most haunted theme park in the world - Ghostland! Discover and explore hundreds of haunted buildings and cursed objects! Witness spectral beings of all kinds with our patented Augmented Reality glasses! Experience all the terror and thrills the afterlife has to offer, safely protected by our Recurrence Field technology! Visit Ghostland today - it's the hauntedest place on earth!
After a near-death experience caused by the park's star haunted attraction, Ben has come to Ghostland seeking to reconnect with his former best friend Lilian, whose post-traumatic stress won't let her live life to the fullest. She's come at the behest of her therapist, Dr. Allison Wexler, who tags along out of professional curiosity, eager to study the new tech's psychological effect on the user. But when a computer virus sets the ghosts free and the park goes into lockdown, the trio find themselves trapped in an endless nightmare. With time running short and the dead quickly outnumbering the living, the survivors must tap into their knowledge of horror and video games to escape… or become Ghostland's newest exhibits.
Featuring an interactive "Know Your Ghosts" guide and much more, Ghostland is over 400 pages of thrills and terror!
Puzzle House
Duncan Ralston
Six strangers arrive at the home of preeminent puzzle master Alexei Vasiliev for the reading of his will. Among them are the deceased's widow, who'd already begun divorce proceedings, a virologist troubled by actions in his past, and a convicted murderer on day release. The potential beneficiaries will split Vasiliev's $150M fortune if they participate in his last great work.
The choice is leave the house with nothing or continue in the hope of solving the six interconnecting escape rooms within this house.
Once there, the participants soon discover Puzzle House is far deadlier than it appears, and that making their way through the rooms may be a matter of life and death. Someone is watching their every move, toying with them, turning them against each other. With their lives on the line, they are forced to wonder, is it all just a deadly game created by a gleeful sadist, or something far more sinister?