To Your Scattered Bodies Go is the Hugo Award-winning beginning to the story of Riverworld, Philip José Farmer's unequaled tale about life after death. When famous adventurer Sir Richard Francis Burton dies, the last thing he expects to do is awaken naked on a foreign planet along the shores of a seemingly endless river. But that's where Burton and billions of other humans (plus a few nonhumans) find themselves as the epic Riverworld saga begins. It seems that all of Earthly humanity has been resurrected on the planet, each with an indestructible container that provides three meals a day, cigarettes, alcoholic beverages, a lighter, and the odd tube of lipstick. But why? And by whom? That's what Burton and a handful of fellow adventurers are determined to discover as they construct a boat and set out in search of the river's source, thought to be millions of miles away. Although there are many hardships during the journey--including an encounter with the infamous Hermann Goring--Burton's resolve to complete his quest is strengthened by a visit from the Mysterious Stranger, a being who claims to be a renegade within the very group that created the Riverworld. The stranger tells Burton that he must make it to the river's headwaters, along with a dozen others the Stranger has selected, to help stop an evil experiment at the end of which humanity will simply be allowed to die. --Craig E. Engler
Dayworld (Dayworld, #1)
Philip José Farmer
Dayworld leads a sf trilogy by Philip José Farmer set in a dystopian future in which an overpopulated world allocates people only one day a week. The other six days they're in suspended animation. The focus is on Jeff Caird, a daybreaker living more than a day a week. He's not like most daybreakers. He belongs to the radical Immer group working to create a better government. Not all Immers are daybreakers, but send information from one day to the next they've daybreakers like Jeff. Immer daybreakers assume seven different personalities & jobs, slipping from culture to culture in seven different worlds. While Jeff & the other six go day to day, they run into problems while working as Immer daybreakers. They must cover their tracks while trying to keep up with seven different lives, families & jobs. It could drive a man crazy. It does & the Immers must dispose of Jeff to keep the rest safe. Jeff, wanting to live, tries to escape, but they have undercover Immers in every job & government level. Jeff is caught & put in an asylum, classified with multiple personality disorder. If considered incurable he'll be killed. But Jeff has an escape plan.
The sequels are Dayworld Rebel, '87 & Dayworld Breakup, '90.