Lost Talismans and a Tequila (The Guild Codex: Spellbound, #7)

Lost Talismans and a Tequila (The Guild Codex: Spellbound, #7)

Annette Marie

Enjoyment: Quality: Characters: Plot:

You know that squirmy sensation in your gut when you have no idea what you're doing and you're about to screw everything up? Yeah, that feeling. I thought I was a good judge of character, but recent events proved me very wrong. Now, in a brilliant demonstration of my newfound caution, I'm putting all my faith in a demon—a demon who's tried to kill me before. The squirmy feeling is making sense, right? Unfortunately, I don't have any other options. Ezra's time is almost up, which means I need answers and I need them fast. So it's time to toughen up, pack my gear, and find me one of the most illegal, reviled, and scarce mythics out there: a demon-mage summoner. And all I have to do is follow a demon's instructions on where to look. How could that go wrong? -- THE GUILD CODEX Spellbound Series: Three Mages and a Margarita (#1) Dark Arts and a Daiquiri (#2) Two Witches and a Whiskey (#3) Demon Magic and a Martini (#4) The Alchemist and an Amaretto (#5) Druid Vices and a Vodka (#6) Lost Talismans and a Tequila (#7) Damned Souls and a Sangria (#8) Demonized Series: Taming Demons for Beginners (#1) Slaying Monsters for the Feeble (#2) Hunting Fiends for the Ill-Equipped (#3) Delivering Evil for Experts (#4)


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