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Camber was the greatest of the Deryni—that race of men who were gifted with arcane mental powers that set them above normal humans. In later legends, he was to become a figure of mystery, known as both the defender of humanity and the patron saint of dark magic. But now he sought only retirement on his family estates. His dream of justice and amicable relations between the races had turned to ashes in his mind. The medieval kingdom of Gwynedd groaned under the tyranny of Imre and his sister and mistress, Ariella. Normal humans were savagely persecuted by the king, whose Deryni ancestors had seized the throne from the rightful human Haldane line a century before. Camber could not even save his own son from the murderous treachery of Imre. When Camber learned that Cinhil Haldane, a descendant of the previous kings, still lived, he realized that the only hope for the kingdom lay in overthrowing Imre and restoring Cinhil to the throne. But Cinhil was a cloistered monk, hidden under his religious name in one of many monasteries, unaware of his heritage, untrained in politics. Could he be persuaded to leave the only life he knew and take on the leadership of a rebellion? And lacking the Deryni powers, could he hope to overcome the magic of the king? Grimly, Camber set out to locate Cinhil and spirit him from the cloister into a struggle that seemed doomed from the start. And behind came the minions of the king—for Imre was already aware of the plot and bent on destroying all involved in it.
Publication Year: 2016
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'Camber of Culdi,' the first book in a trilogy, didn't quite work for me.
'Camber of Culdi' is set in a vaguely 14th-century, vaguely European kingdom. This world doesn't seem to have monsters, but it does have magic users of various stripes. It also has a church that is, basically, the Catholic church with magic. And I mean, really Catholic. This church uses the Latin mass and everything. In this world, when someone calls upon St. Michael for help with something, they expect the actual St. Michael to get in the game.
So, hey, that's fun. There's a tyrannical and hedonistic young king and a couple of virtuous factions who unite to bring him down. There's lots of plotting, a few swordfights and magical duels, and a whole lot of meditation on the duties of holy men toward an imperfect world. For some, this stuff is catnip. In fact, one of my most trusted recommenders of books gave this one five stars and put it in my hands. For me, well, I'm generally disinterested in the drama of feudal succession. I found the book to be somewhat plodding, as it's laying the foundation not only for the next two books in the trilogy, but for the trilogy which comes after. The villains struck me as very Villain 101, and the whole thing inspired me to spend a lot of time catching up on my social media feeds.
It's always a little awkward when a friend recommends a book that doesn't speak to me, but we recognize that not every book speaks to every reader. 'Camber of Culdi' didn't speak to me, but you might love it.