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AlexisGrace1353

Romantasy, Fantasy, Romance, Dystopian, Mystery, anything really.

905 points

0% overlap
Level 4
Games & Trials
Made for the Movies
My Taste
The Inheritance Games (The Inheritance Games, #1)
Once Upon a Broken Heart
Fake Skating
The Wishing Spell
The Lightning Thief
Reading...
Peter and the Starcatchers (Peter and the Starcatchers, #1)
11%
Shadow and Bone
15%
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AlexisGrace1353 finished a book

2d

The Shadowhunter's Codex

The Shadowhunter's Codex

Cassandra Clare

The Clave is pleased to announce the newest edition of the Nephilim’s oldest and most famous training manual: the Shadowhunter’s Codex. Since the thirteenth century, the Codex has been the young Shadowhunter’s best friend. When you’re being swarmed by demons it can be easy to forget the finer points of obscure demon languages or the fastest way to stop an attack of Raum demons. With the Codex by your side, you never have to worry. Now in its twenty-seventh edition, the Codex covers it all: the history and the laws of our world; how to identify, interact with, and if necessary, kill that world’s many colorful denizens; which end of the stele is the end you write with. No more will your attempt to fight off rogue vampires and warlocks be slowed by the need to answer endless questions from your new recruits: What is a Pyxis? Why don’t we use guns? If I can’t see a warlock’s mark, is there a polite way to ask him where it is? Where do we get all our holy water? Geography, History, Magic, and Zoology textbook all rolled into one, the Codex is here to help new Shadowhunters navigate the beautiful, often brutal world that we inhabit. Do not let it be said that the Clave is outdated or, as the younger Shadowhunters say, “uncool”: this new edition of the Codex will be available not only in the usual magically-sealed demonskin binding, but also in a smart, modern edition using all of today’s most exciting printing techniques, including such new features as a sturdy clothbound cover, a protective dust jacket, and information about title, author, publisher, and so on conveniently available right on the cover. You’ll be pleased to know that it fits neatly into most satchels, and unlike previous editions, it rarely sets off alarm wards. The old woodcuts and engravings have been replaced as well: instead, you’ll find lavish modern illustrations by some of the brightest luminaries of the fantastic. Creatures, weapons, people, and places have been carefully and accurately rendered by the likes of Rebecca Guay, Charles Vess, Jim Nelson, Theo Black, Elisabeth Alba, and Cassandra Jean. Chapters are beautifully introduced by the drawings of Michael Kaluta, and along with our condensation of the classic 2,450-page tome, A History of the Nephilim, you will find a selection of the best of the lovely illustrations of that volume by John Dollar. This edition of the Codex will be available in Institute libraries and what mundanes sometimes call “book stores” in October 2013.

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5d

The Atlas Six

The Atlas Six

Olivie Blake

The Alexandrian Society, caretakers of lost knowledge from the greatest civilizations of antiquity, are the foremost secret society of magical academicians in the world. Those who earn a place among the Alexandrians will secure a life of wealth, power, and prestige beyond their wildest dreams, and each decade, only the six most uniquely talented magicians are selected to be considered for initiation. Enter the latest round of six: Libby Rhodes and Nico de Varona, unwilling halves of an unfathomable whole, who exert uncanny control over every element of physicality. Reina Mori, a naturalist, who can intuit the language of life itself. Parisa Kamali, a telepath who can traverse the depths of the subconscious, navigating worlds inside the human mind. Callum Nova, an empath easily mistaken for a manipulative illusionist, who can influence the intimate workings of a person’s inner self. Finally, there is Tristan Caine, who can see through illusions to a new structure of reality—an ability so rare that neither he nor his peers can fully grasp its implications. When the candidates are recruited by the mysterious Atlas Blakely, they are told they will have one year to qualify for initiation, during which time they will be permitted preliminary access to the Society’s archives and judged based on their contributions to various subjects of impossibility: time and space, luck and thought, life and death. Five, they are told, will be initiated. One will be eliminated. The six potential initiates will fight to survive the next year of their lives, and if they can prove themselves to be the best among their rivals, most of them will. Most of them.

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6d

The Shadowhunter's Codex

The Shadowhunter's Codex

Cassandra Clare

The Clave is pleased to announce the newest edition of the Nephilim’s oldest and most famous training manual: the Shadowhunter’s Codex. Since the thirteenth century, the Codex has been the young Shadowhunter’s best friend. When you’re being swarmed by demons it can be easy to forget the finer points of obscure demon languages or the fastest way to stop an attack of Raum demons. With the Codex by your side, you never have to worry. Now in its twenty-seventh edition, the Codex covers it all: the history and the laws of our world; how to identify, interact with, and if necessary, kill that world’s many colorful denizens; which end of the stele is the end you write with. No more will your attempt to fight off rogue vampires and warlocks be slowed by the need to answer endless questions from your new recruits: What is a Pyxis? Why don’t we use guns? If I can’t see a warlock’s mark, is there a polite way to ask him where it is? Where do we get all our holy water? Geography, History, Magic, and Zoology textbook all rolled into one, the Codex is here to help new Shadowhunters navigate the beautiful, often brutal world that we inhabit. Do not let it be said that the Clave is outdated or, as the younger Shadowhunters say, “uncool”: this new edition of the Codex will be available not only in the usual magically-sealed demonskin binding, but also in a smart, modern edition using all of today’s most exciting printing techniques, including such new features as a sturdy clothbound cover, a protective dust jacket, and information about title, author, publisher, and so on conveniently available right on the cover. You’ll be pleased to know that it fits neatly into most satchels, and unlike previous editions, it rarely sets off alarm wards. The old woodcuts and engravings have been replaced as well: instead, you’ll find lavish modern illustrations by some of the brightest luminaries of the fantastic. Creatures, weapons, people, and places have been carefully and accurately rendered by the likes of Rebecca Guay, Charles Vess, Jim Nelson, Theo Black, Elisabeth Alba, and Cassandra Jean. Chapters are beautifully introduced by the drawings of Michael Kaluta, and along with our condensation of the classic 2,450-page tome, A History of the Nephilim, you will find a selection of the best of the lovely illustrations of that volume by John Dollar. This edition of the Codex will be available in Institute libraries and what mundanes sometimes call “book stores” in October 2013.

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AlexisGrace1353 finished a book

6d

Chain of Thorns (The Last Hours, #3)

Chain of Thorns (The Last Hours, #3)

Cassandra Clare

James and Cordelia must save London—and their marriage—in this conclusion to the Last Hours series from author Cassandra Clare. Chain of Thorns is a Shadowhunters novel. Cordelia Carstairs has lost everything that matters to her. In only a few short weeks, she has seen her father murdered, her plans to become parabatai with her best friend, Lucie, destroyed, and her marriage to James Herondale crumble before her eyes. Even worse, she is now bound to an ancient demon, Lilith, stripping her of her power as a Shadowhunter. After fleeing to Paris with Matthew Fairchild, Cordelia hopes to forget her sorrows in the city’s glittering nightlife. But reality intrudes when shocking news comes from home: Tatiana Blackthorn has escaped the Adamant Citadel, and London is under new threat by the Prince of Hell, Belial. Cordelia returns to a London riven by chaos and dissent. The long-kept secret that Belial is James and Lucie’s grandfather has been revealed by an unexpected enemy, and the Herondales find themselves under suspicion of dealings with demons. Cordelia longs to protect James but is torn between a love for James she has long believed hopeless, and the possibility of a new life with Matthew. Nor can her friends help—ripped apart by their own secrets, they seem destined to face what is coming alone. For time is short, and Belial’s plan is about to crash into the Shadowhunters of London like a deadly wave, one that will separate Cordelia, Lucie, and the Merry Thieves from help of any kind. Left alone in a shadowy London, they must face Belial’s deadly army. If Cordelia and her friends are going to save their city—and their families—they will have to muster their courage, swallow their pride, and trust one another again. For if they fail, they may lose everything—even their souls.

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